The status display always shows the following information: |
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Screen Position | - | The X and Y world position of the top-left corner of the screen,
shown in hex as with the in-game debug modes |
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Plane Size | - | The Width and Height of level plane A, measured in chunks,
shown in hex |
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Solid ??? | - | This entry describes which of the two solidity paths is being
drawn over the level, and whether or not the corresponding angle
values are shown |
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Objects ??? | - | This entry describes how the Objects are currently being
displayed relative to the high/low planes of the level |
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Scroll Speed | - | The number of pixels that the screen will move when the arrow
keys are used for scrolling |
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Snap-To-Grid | - | This value is the Object grid size. Objects being moved by the
cursor will only move in steps of this many pixels. This is
useful for making sure certain Objects are aligned properly |
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Total ??? | - | These are the total number of each type of Object that are placed
within the level. "Objs" refers to standard game Objects within
the Object Placement list, "Rings" refers to Ring Objects placed
within the Ring Placement list (if the game stores them separately from normal Objects), and "Misc" refers
to special type Objects that reside in their own listings (such
as Sonic 2's Casino Night Zone bumpers). When using Sonic 2 Rings Layout format, whose entries define groups of Rings
as opposed to Sonic 3's one-ring-per-entry format, the "Total" value listed for "Rings" refers to the total number of list entries/Ring groups, not the total number of individual rings |
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The following status elements are only available when the cursor is hovering
over an Object: |
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Object Position | - | This is the Object's position in the level, expressed in
hex |
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Object Type ID | - | These are the full byte values of the Object type, its
"Parameter"/"Property" value, and its flags value |
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Object Type | - | This is a small text description of the Object's type |
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Bits | - | This is a bitfield representation of the "Parameter"/"Property" value |
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Param Field ? | - | If bitfields are defined for this Object type by the Object
Listing file, these fields are displayed as binary representations of the bitfield's current value, and a short text description of the meaning of
the meaning of that value |
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Draw Dir | - | Describes the direction in which the Object will be drawn (whether
it is mirrored and/or flipped). This does not apply to Chaotix-style Objects, which do not have a directional setting |
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Unknown Flag | - | This flag appears in Sonic 2 type games. This entry specifies
whether this flag is on or off, but in an unmodified game it has no function |
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Remember Sprite State | - | If this flag is on, certain special changes made to an Object
during gameplay (such as destroying a badnik) will be recorded and will not be reset until the level
itself resets.
If it is off, the Object will return to its starting
state when it leaves the screen, even if it was designed to have a persistent state. This does not apply to Sonic 3 and Chaotix style Objects, which reserve space for "remembering" all Objects rather than flagging only some to be |
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The following status elements are only available when the cursor is hovering
over a Ring, if the game stores Rings separately from normal Objects (Sonic 2 and Sonic 3): |
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Object Position | - | This is the Ring's position in the level, expressed in
hex as in the game. In the case of a Ring set, this is the position of the first Ring in the set |
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Ring ??? | - | In the case of Sonic 2, this entry specifies whether the Ring Object is a row or a column,
and how many Rings it will create. Sonic 3 only uses single-Ring placement, so in that case, this entry will only say "Ring" |
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Size Value | - | In the case of Sonic 2, this is the property value stored in the Ring layout data that
causes the effect described by the above information. Because Sonic 3 does not use Ring sets, this entry does not appear when editing Sonic 3 Ring data |
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The following status elements are only available when the cursor is hovering
over a "misc" Object: |
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Object Position | - | This is the Object's position in the level, expressed in
hex as in the game |
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??? | - | This text describes the type of "Misc" Object |
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Type Value | - | This is the property value assigned to the Object |